vkQuake
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Vulkan Quake port based on QuakeSpasm
Similar to [Ironwail](https://github.com/andrei-drexler/ironwail) which uses the same HUD that's default for [Arcane Dimensions](https://www.moddb.com/mods/arcane-dimensions) - but more importantly has the option to select between different HUDs.  Is this something that...
Add support for models to use `scale` field. Used to scale up or down misc_model decorations such as statues or trees to add variety and emphasis. This is purely scaling...
Obviously only applicable for FTE particles, but [soft particles](http://blog.wolfire.com/2010/04/Soft-Particles) would help with clipping, especially with smoke puffs.
I was able to add the weapon bindings to options with the impulse commands in menu.c. After doing this I noticed the UI doesn't scale to fit the new options....
This Vulkan source port gets surprisingly close to the software renderer when options are set to classic. A similar option to have the classic animations would be welcomed.
Any chance of implementing this? The current audio capabilities inherited from QS have some issues. 1. Handling of mixed sample rates is not optimal. You can only configure it in...
Specifically I have this issue with map xmj21_mrtfradyang from xmasjam2021. I have tried disabling fte particles via the r_fteparticles variable and indeed the framerate goes back to max after all...
Are there any chances to see levels and demos menu sections, and also menu mouse support implemented like in Mark V?
MD5 support for the re-release has been added to QSS. Are you planning to add this to vkQuake or will you skip this because it would encourage mods that are...