Amiran
Amiran
Thank you, @Zalaxx. Also, @JeroonBosch, I just pushed one more update for this, a few small visual tweaks I wanted to do for a while. Mostly lighting and sprite depth...
Another update. Cleaned up the waypoints around ladders, did a lot more testing with bots. Added a spawnpoint for the assistant with an appropriate ID in the cargo room. Probably...
The airlock is bot-friendly now. I linked the buttons to doors, so the bots don't get confused by the wiring.
I don't think such intrusive changes can count as a rework. This is a new submarine.
> What about the weird and misleading airlock text display? "Wait for the airlock to drain before exiting"?? It has alternating hatches, there's no way to wait for the airlock...
Closing this PR to redo it later.
One more thing, since it's related to the topic. Here's an image which displays the inconsistency in the default sprite depth of hatches. It also demonstrates how the default depth...
Onto an issue that affects every structure and item in the game. Giving anything a sprite depth of less than 501 makes it render on top of solid walls. For...
> Thanks for your submission, we'll take a look once we get around to it. What tests did you do with the sub yourself? Did you complete some rounds with...
Did more testing today. Found a few more issues I wanted to fix. Pushed a new version. Changes added in this one (main changelog also updated): - Made bots no...