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Solver makes my 100% HQ rotation worse
Required Information
Class: Carpenter Level: 78 Craftsmanship: 1460 Control: 1433 CP: 400 Recipe Name: Lignum Vitae Lumber Recipe Level: 78 Solver Seed: Doesn't matter
Expected Behaviour
Solver either can't improve my 100% HQ rotation, or finds a shorter, still 100% HQ rotation.
Actual Behaviour
Solver finds shorter rotations that have less than 100% chance of HQ.
Steps To Reproduce
Initial guess / rotation that gives 100% HQ:
["muscleMemory","manipulation","innovation","delicateSynthesis","prudentTouch","prudentTouch","prudentTouch","innovation","prudentTouch","prudentTouch","prudentTouch","byregotsBlessing","delicateSynthesis"]
All attributes to +0, default options.
Hmm, that's odd. I'll solve it soon.
Yea, I've noticed this before - I have to set the HQ% Margin
to something like 8 to make sure it actually generates rotations to 100% HQ.
I'm also getting this error, the initial rotation is 100% and it gets worse when I use the solver. The HQ% Margin trick solves it though.