Results 220 comments of NotAFile

Sound good, except for this part: > all packets are processed how they were received from the server Well, due to the internet being the internet, care needs to be...

I'll summarize some thoughts: - [ ] How should sending a position behave when a carrier is set? I think it should dismount the entity. - [ ] How can...

What about adding an option to be able to set these as tools?

Ideally, the "interpolation time" would be the absolute time that it should arrive at the desination, in number of ticks. But that would require exact time synchronization and lockstep between...

Well, it was on the protocol page before, the link just died. And it makes sense to have this on the page, in the "additional info" section.

I'm not quite sure what you mean? If I understand it correctly, your format just saves one byte for the ID per player?

True, at 10ups 32 players clients just save around 240B/s which is not really significant, but the server saves 8KB/s. This figure will only grow with 64 players and higher...

Hi, for the record, condescension and snark towards a project is not very advisable if you want any support or your changes merged etc. We are all volunteers doing this...

So far, @xtreme8000 and me have agreed this is a good idea. I think we can discuss the implementation now.

Another neat idea: marking your squadmates or similar in a different color