Christoffer Sundbom
Christoffer Sundbom
this is still a thing in master - fresh compile 7529c0bec597d70bc61975a82063bb5112ac8879  EDIT: It's the OKHSL Circle that is broken, the other ones are OK   
So i write this here because i always run in to this error when i distro hopping and forget about the solution for me :P if i have dot net...
> How do I get past this for the moment? I've installed dotnet-sdk from snap and using godot4-mono from snap. What error do you have exactly? Have you tried my...
Sorry to bump this, I saw the app was live in the AppStore, but I do not have the option to cast to my chromecast here at home. Is it...
Have the same error, anyone know what cause this? or where in the file to check for errors? :D
 Is this correct? Don't know if this is where the problem are :P
is this possible to add to the visual shader to? if so then maybe my proposal is not needed ? :P https://github.com/godotengine/godot-proposals/issues/134
> Here's the commit that does most of the foundational work for the changes, > [godotengine/godot#29681](https://github.com/godotengine/godot/pull/29681) > > Added some of the basic nodes for some of the features mentioned...
Can confirm this also happens in master branch
Maybe not related to this pr, but why does the red light for example, leak through?