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Base Damage Example Calculation
I'm looking at Game.Math.lua and it isn't clear how Base Weapon Damage is calculated.
For example, a Level 1 dagger has a value of 55 for DamageFromBase. The calculated damage for the dagger is 21-22.
How is 55 translated into 21-22?
Hi,
DamageFromBase is a % value that scales the MinDamage and MaxDamage fields. So 55 means that the damage range of the weapon is 0.55*MinDamage .. 0.55*MaxDamage.
Thanks for the info.
Where are MinDamage and MaxDamage calculated? I'm not seeing fields for those values in the Stats Editor.