lslib
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Tools for manipulating Divinity Original Sin and Baldur's Gate 3 files
System.IO.InvalidDataException: Package version v18 not supported at LSLib.LS.PackageReader.Read() at LSLib.LS.Packager.UncompressPackage(String packagePath, String outputPath, Func'2 filter) at ConverterApp.PackagePane.extractPackageBtn_Click(Object sender, EventArgs e)
I am attempting to convert lsx to lsf. And I encountered the below internal error (Parsing error at or near Line 3) Would anyone know how to fix it? 
Request: Adding LSFX to Batch Output Format. I'd be willing to even pay for this. I've got over 200+ effects to create via live test (loose files in the game...
Hi Norbyte, **Issue:** * The `Dump Goals` checkbox in `Savegame Debugging` is not operational: the goals are always dumped. **Root cause:** * It looks like the assignment of the checkbox...
Extracting the most recent Patch3_Hotfix* with divine or ConverterApp creates 33,000 zero-length files in the output. I tracked it down to this flag in `PackagedFileInfo`: https://github.com/Norbyte/lslib/blob/0354342705d23ee770452e653d5f8bb293a60296/LSLib/LS/PackageCommon.cs#L519-L522 I couldn't find any...
So when investigating the error when converting lsj dialogs->lsf dialogs I found something else: ``` "TagText": { "type": "TranslatedFSString", "handle": "h85e7dba1gde65g4819g9ff8gb83dc41904c7", "value": "", "arguments": [] }, ``` throws an exception...
I keep getting an error message of LSlib/divine is corrupted I have no Idea how to fix it
Function as intended on pre-Patch3 version (I kept backup) Packing function works on current version (v4.1.1.3735951), save can be load after repack without content changes. However when convert Globals.lsf to...
So, I have spent a couple hours just chugging away at this trying to figure it out. I saw a similar issue as what i was getting on the post...
Hi, Fist and foremost, thanks you for this project, very useful to understand how bg3 works. This PR is more a proof of concept and will probably need some cleanup...