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[BG3] LSLib Toolkit Converter Error
I'm really hoping someone can assist me with an error I keep encountering. I'm trying to edit a headmorph from a .GR2 file into an editable .dae file for Blender. But every time I export it, I get the attached error:
I'm not new to modding headmorphs but Baldur's Gate 3 is a whole new animal from what I'm used to. Thanks!
I am getting this same error for a lot of files I attempt with this. I also noted that in blender there is an error on line 68 in CommandLineGR2Processor that fails to convert GR2 to .dae I am still learning code so what the error is I have no idea. It works for some files but not other ones. More so for files from nexus and unpacked .PAK files from nexus containing GR2. My guess is the file doesn't have enough information to convert it to a .dae. However, if you are using game files and not some downloaded ones I am not sure what the error would be exactly.
Hi,
This should be fixed in v1.18.6: https://github.com/Norbyte/lslib/releases/tag/v1.18.6