NoooneyDude

Results 12 issues of NoooneyDude

Grille objects should be secured by default (from e.g. the admin spawner or crafting).

Type: Bug

Would be nice if the construction menu (the one invoked when hand-activating metal, for instance) had a search field. The window automatically closing each time you click on an item...

Type: Feature
Good First Issue
UI

Ditto title. Set the prefab to be movable by default.

Type: Bug

- Equipment actions (such as the headlamp toggle action button in the top-left corner) no longer appear on spawn. I suspect this is due to the inventory change event no...

Type: Bug

- The atmospheric vent no longer animates when running: ![vent and scrubber animations](https://i.imgur.com/YA8MmqO.gif) Depressurizing mode is affected too. Start and stop animations are fine, however.

Type: Bug
Status: Needs Reproduction

The current camera animation is too fast: ![camera animation](https://i.imgur.com/ww4VTsg.gif) Just need to add a delay within the sprite SO for the camera when it is at each extreme end (one...

Type: Feature
Priority: Low
Good First Issue
Group: Spriting

- Add t-ray scanners to some engineering vending machine. - Might also want to consider object / job populators and random / maint. loot.

Type: Feature
Good First Issue

Currently, electrical wires are not considered to have a voltage if there's no load passing through the wire, regardless of if it is attached to a power source or not....

System: Electrical
Type: Discussion

Electrified grilles do not trigger when bumped - electrocution can only occur if you click on the tile, which is not ideal. One good solution would be to create a...

Type: Feature
System: Electrical
System: Interaction
Bounty Candidate

There's a lot of lag at RoundStart, a critical time where players start spawning. Most of this lag is because we're now invoking all `IServerSpawn` implementations at `RoundStart` (as of...

Type: Performance
Type: Refactor
System: Lifecycle