David
David
### Expected behavior If automatic saving was disabled using the command /save-off, manual saving via plugin should not print a warning. ### Observed/Actual behavior  ### Steps/models to reproduce 1....
### Expected behavior The localized message for `multiplayer.disconnect.server_shutdown` should be displayed ### Observed/Actual behavior When the server stops, everyone gets kicked with the default message `Server closed`, regardless of the...
### Expected behavior Block data should be sent ### Observed/Actual behavior Block data is not being sent  ### Steps/models to reproduce cancel block damage event break a skull for...
### Expected behavior In the brig api there is no wrapped argument for RotationArgument `net.minecraft.commands.arguments.coordinates.RotationArgument` ### Observed/Actual behavior missing api ### Steps/models to reproduce well it is just missing ###...
### Observed/problematic behavior Yesterday I published a new plugin, but I created the project for it about a month earlier, so I could set up everything properly beforehand. Today I...
### Is your feature request related to a problem? Because almost every organization has a discord, website and/or GitHub account, some sort of settings like for users would be awesome....
### Is your feature request related to a problem? Two projects cannot have the same name, therefor if you have a plugin that is called like another you have to...
### Expected behavior Entity move event should be called even with passengers ### Observed/Actual behavior Vehicles can't enter unless steered into the region [](https://github.com/user-attachments/assets/f35ca02b-1c50-411d-9bcb-bd8255dd8d00) Player movement is cancelled, but the...
### Is your feature request related to a problem? Currently, there is only a `Player#dropItem(boolean)` method to drop the held item of the player, so when dropping an item from...
### Expected behavior Trampling should not call the BlockFadeEvent ### Observed/Actual behavior It does call the BlockFadeEvent ### Steps/models to reproduce 1. listen for and cancel the block fade event...