godot-yt-dlp
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No Support for Android Platform
How would it work? The X11 version uses a python binaries, but python isn't natively supported on Android. Except Godot can give low level access to kotlin or java api's to run a port of yt-dlp.
With Rustube compiled as a native library for android, this feature can be implemented. I figure using rust would be the fastest way to implement an android port without alot of boilerplate code. Although, I'm not sure how this would fit into the existing source code seeing as the module would be compiled as a native-lib plugin rather than a python script.
Hey :) If you're motivated to do it, go ahead, as long as you keep the same GDScript API. I really don't have the time for this right now as I have a lot of work for college...