Noel Stephens

Results 302 comments of Noel Stephens

@aidanhorton Definitely make sure you get the [changes contained in the PR](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/2895) as there were 2 places I ended up adjusting.

Good catch and this just requires checking if it is enabled or not when updating and exiting early if not (or possibly de-registering)

Hi Gretsok, You can actually accomplish this by adding a blank custom editor like such: ``` using Unity.Netcode.Components; using UnityEngine; #if UNITY_EDITOR using UnityEditor; // This bypases the default custom...

Happy new year indeed! 🎆 That has been an outstanding issue for awhile now. We could just make the OnEnable method virtual which seems to work on my end. Will...

Even though the typical declaration for this is considered private (default when you create a new script), you make a good point and it should be made either public or...

@zhmengqing Are you using UnityTransport or some other transport? Also, you can find some [sample relay code here for reference purposes](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/blob/develop/com.unity.netcode.gameobjects/Editor/NetworkManagerRelayIntegration.cs).

@simonmpomom Are you using the [deprecated UnityRelayUtilities](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/blob/main/Packages/com.unity.multiplayer.samples.coop/Utilities/Net/UnityRelayUtilities.cs)? If so, I would recommend [looking at this instead](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/blob/develop/com.unity.netcode.gameobjects/Editor/NetworkManagerRelayIntegration.cs).

Ok. I would recommend not using relay until you have a chunk or your game finished as it is something that can be easily added at any point and is...

@Laumania Hello! 👋 Hmmm... I am sure it is an order of operations type of issue... The one thing I am not 100% clear on is whether the user creating...

@scottyboy805 Hi Scott, I agree that the solution I offered isn't an "optimal" path to this type of functionality. What I guess I had excluded from all of that is...