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Blah with OpenGL not working on Windows 10

Open qwekop opened this issue 2 years ago • 2 comments

so i tried out the sample application from the readme and it ran fine with D3D11. but when i tried to run it with OpenGL, it just doesn't work. this is the output i get (btw i'm on CLion):

OpenGL 3.3.0 NVIDIA 528.49, NVIDIA GeForce GTX 1050/PCIe/SSE2

Process finished with exit code -1073740791 (0xC0000409)

i've tried everything from updating my nvidia drivers, updating my windows and i also tried to run it on my laptop which is also on windows 10 but every time i just get that message and nothing happens.

qwekop avatar Feb 09 '23 23:02 qwekop

I haven't had a chance to test / look into this yet but will soon! On Windows 0xC0000409 sounds like some kind of memory problem (stack buffer overrun, or something)? I'll take a look soon and see if I can spot it / reproduce it with a debugger.

NoelFB avatar Feb 13 '23 18:02 NoelFB

Trying to reproduce on my Windows 10 but not getting the same problem. I am getting this warning however:

OpenGL 3.3.0 NVIDIA 526.98, NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2

WARN: GL (PEROFRMANCE:MEDIUM) Program/shader state performance warning: Vertex shader in program 3 is being recompiled based on GL state.

benjitrosch avatar Mar 04 '23 18:03 benjitrosch