Noel Cross
Noel Cross
@RyanGarber At this time, most of the PA team's development work is being driven by the needs of internal studios at Microsoft. So far, FMOD hasn't been a top priority...
@Jawa1337 Unfortunately, there is not much information about the source of the failure in this report. Perhaps try creating a Visual Studio solution file and execute the project in Visual...
@Jawa1337 I think that the best bet would be to recompile the plugin as a project plugin and see if you get better stack traces and logging. I'm still not...
@Kalmalyzer Thanks for bringing this to our attention. We did add compiler options to utilize AVX instructions over the past year and didn't realize that UE still supports minspec PCs...
@CaptainCheerios As for testing, we don't have a Quest so we don't do anything testing on it, but we do test on Android emulators and a Samsung Galaxy S22 mobile...
@PDavidFL We do take into account the simulation region when estimating the costs. If you would be willing to send us your _config.xml file, we'd be happy to take a...
@PDavidFL Thank you for providing the additional configuration information. I haven't yet had time to look at this, but I have logged this issue in our internal tracking database and...
@chase0128 We appreciate your interest in the project. Unfortunately, we don't have support for iOS for either Unity or Unreal Engine. Our focus has shifted primarily towards console gaming so...
@DivinorWieldor If you have calculated the probes for the scene, then a XXX_config.xml and *.vox file will be generated for your map. You'll need to specify the location where these...
@DivinorWieldor sorry to hear that you are having so much trouble with the local bake process. --configfile points to a xxx_config.xml file and there is an assumption that the matching...