nodot
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A video game node library for Godot 4
A player character state which allows the character to ascend or descend a Ladder3D after triggering a GrapplePoint3D. - [ ] If the character is on the ground, holding ascend...
A static body which can be used to trigger the CharacterGrapple3D state and enable the attached Ladder3D node.
A base class for non-playable characters. - [ ] Movement - [ ] Turn rate - [ ] Stepping (dry up this logic, perhaps in NodotCharacterBase3D)
The documentation is "not meaningful". I totally agree. - [x] Update [GDScriptify2](https://github.com/krazyjakee/GDScriptify2) to support gdscript 2 features such as getters/setters - [x] The output md files should conform to a...
Example implementation without STUN server support https://github.com/CreggHancock/HolePuncher Design document for STUN server solution. https://docs.google.com/document/d/10xLhy-lKzxeNbEQjZ63a5lshe-_nfrmTytyNMjp6Ouc/edit?usp=drivesdk - [ ] support Godot 4.1.1 - [ ] Add a Godot plugin/autoad script that sets...
Ragdoll
Are there any tools to make ragdoll easier? In any case, add death and ragdoll to the demo.
Currently the controller logic is dated (and possibly broken). This should be fixed.
Didn't know it existed. No need to reinvent the wheel :)
Currently a carried object will ignore the rotation of the player which results in an unnatural feeling that the object is rotating by itself. The object rotation should respect when...