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A video game node library for Godot 4

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The character should be able to push objects around with it's body just by moving into them - [ ] Add a configurable option for push force

Most of my work in Godot so far have been experimenting with random terrain and tileset based maze generators. As I'm hoping Nodot will allow using Godot as a no-code...

**1. DialogueNode** - **Localization Support**: Load localized dialogue data based on the player's language settings, ensuring the conversation stays relevant and coherent in various languages. *Properties*: - `Language`: Dropdown or...

Create a multiplayer lobby scene template. The template will serve as the interface where players can gather, interact, and prepare for multiplayer matches. This template should be versatile and easily...

enhancement

The RTS Camera should rotate by holding a button (usually middle mouse button) and moving the mouse. Moving the mouse to the edge of the viewport should move the camera...

When moving the camera around, the camera should move faster the longer the movement keys are pressed. - [ ] Add accelerations enable/disable - [ ] Add options to set...

enhancement

Currently, the camera rotation happens from the camera position. This first-person style rotation is not ideal and should pivot around a position on the ground. See an example implementation here:...

Add options for weapon recoil - configurable force Add the recoil to this example project: https://github.com/NodotProject/nodot-fps

https://youtu.be/Uf4BWMD_OvE

- [ ] Customizable length - [ ] Customizable number of segments - [ ] Ability to attach to objects to the ends of the rope https://www.reddit.com/r/godot/comments/11zdn6a/active_rigidbody_balloons_in_godot_3/

enhancement
help wanted