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Skill SP Costs and Cooldowns

Open Terotrous opened this issue 4 months ago • 3 comments

Many skills have abilities or conditions that affect their SP cost, overheat charges, or overheat time. For example, the Ranger ability Ranger39 reduces the overheat time of the skill by 5 seconds. Currently we don't implement these in any consistent way (and for most skills they aren't implemented at all). Perhaps skill handlers should also have methods to get the SP cost / charges / overheat duration of a skill, which they could simply leave unimplemented for the current behavior?

Terotrous avatar Sep 28 '24 20:09 Terotrous