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Case Improvements

Open joeuguce99 opened this issue 10 years ago • 3 comments

Not only "change case of character %number% in %text%", but something like this:

- the first index of %text% in %text% ===> will ignore cases.

  • THE FIRST INDEX OF %text% IN %text% ===> won't ignore cases.

- "%player's tool%" ===> will return ===> "light blue wool".

  • "%Player's tool%" ===> will return ===> "Light blue wool".
  • "%Player's Tool%" ===> will return ===> "Light Blue Wool".
  • "%PLAYER'S TOOL%" ==> will return ==> "LIGHT BLUE WOOL".

joeuguce99 avatar Apr 23 '14 20:04 joeuguce99

Awesome. :)

marium0505 avatar Apr 24 '14 11:04 marium0505

Still think there would be problems in the third example since some expressions not necessarily have at least two words.

joeuguce99 avatar Dec 29 '14 15:12 joeuguce99

Case conversions are in SkExtras and SkriptPlus

Text checking with case sensitivity is in RandomSK

http://www.skunity.com/search?search=case

I don't think this would make a good addition, as adding it would make all existing skripts lowercase things

MostFunGuy avatar Dec 30 '14 12:12 MostFunGuy