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JavaScript Signals for Godot!

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`Trying to call an async function without "await".` My code: ```gdscript extends BoxContainer signal change_tab(new_tab: String, ) var navbar_store = R.store({ # or R.state({ ... }) "current_tab": "menu_home", # NOTE:...

Hi, just reporting a bug, not sure if I can fix it in userland or not! When you create a computed in a scene, then change scene or otherwise that...

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