NilsBaumgartner1994

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``` (base) nilsbaumgartner@MacBook-Pro-von-Nils  ~/Downloads/SEINE-main  conda activate seine (seine) nilsbaumgartner@MacBook-Pro-von-Nils  ~/Downloads/SEINE-main  pip install -r requirement.txt Collecting torch==2.0.1 (from -r requirement.txt (line 1)) Downloading torch-2.0.1-cp39-none-macosx_10_9_x86_64.whl (143.4 MB) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━...

Is it related to and Android bug: https://github.com/expo/expo/issues/23288 ? They solved it by using this? ``` export async function readAssetFile({ file }: { file: any}) { const [{ localUri, name,...

@roys000 seems like you are missing an `app.json` file having the plugin `expo-asset`defined with the asset folder?

@roys000 thanks for clarification. Since i am exceriencing the same issue, i just wanted to double check. My "workaround" currently is to put the base64 or file content into a...

@douglowder thanks for the quick fix. I haven't testet it but i hope to see that fix soon in the expo core version.

``` "Calling the 'readAsStringAsync' function has failed\n→ Caused by: File '/var/mobile/Containers/Data/Application/F497DB31-E3D7-43C3-A4B4-7B82EAA0CDB0/Library/Application Support/.expo-internal/d95d69fa8a7dfe391399e22c0c45e203.png' is not readable" ```

Still facing the same problem.Beste Grüße,Nils BaumgartnerAm 05.07.2024 um 11:55 schrieb Menno Luiten ***@***.***>: I'm still experiencing this issue when trying to load assets (using Asset.loadAsync to get the URI)...