bevy_prototype_lyon
                                
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                        Draw 2D shapes in Bevy
#114 should have added support for this, but I don't have any "UIShapeBundle". Is this feature still there?
As described in issue title. Using bevy 0.9 with 0.7.2.
I am wanting to use an image as a fill for polygons and paths. I can't seem to pin down how I would apply this to results from `GeometryBuilder::build_as` or...
First of all thanks for a great job with this plugin. What I wan't to ask for is to add more `const` support. Just as an example: ```rust FillMode::new(...) StrokeMode::new(...)...
I'm not quite sure if it is related to this crate, but wanted to open it up since my troubleshooting does not lead anywhere else. I'm coming from [this discussion...
Hello, In my project, I wanted to be able to pick shapes from **bevy_prototype_lyon** using [bevy_mod_picking](https://github.com/aevyrie/bevy_mod_picking). I'm new in bevy but I tried debugging and found that in version 0.10...
Hello, I'd like to be able to convert a RegularPolygon into a Polygon, so that I'm able to access the Vector of vertices that make up the shape. In order...
Currently there are no way to use this project to create a gradient color, but it can be useful sometimes. So is it hard to implement it?
Opening this so users have an obvious place to look for this info. `bevy_prototype_lyon` has been updated for Bevy 0.16, but this work hasn't yet been merged and there hasn't...
It seems like this is probably https://bevyengine.org/learn/migration-guides/0-15-to-0-16/#cold-specialization I didn't dig too much deeper after trying out what seemed like the logical fix though. Seems to work.