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Draw 2D shapes in Bevy

Results 40 bevy_prototype_lyon issues
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#114 should have added support for this, but I don't have any "UIShapeBundle". Is this feature still there?

As described in issue title. Using bevy 0.9 with 0.7.2.

I am wanting to use an image as a fill for polygons and paths. I can't seem to pin down how I would apply this to results from `GeometryBuilder::build_as` or...

First of all thanks for a great job with this plugin. What I wan't to ask for is to add more `const` support. Just as an example: ```rust FillMode::new(...) StrokeMode::new(...)...

I'm not quite sure if it is related to this crate, but wanted to open it up since my troubleshooting does not lead anywhere else. I'm coming from [this discussion...

Hello, In my project, I wanted to be able to pick shapes from **bevy_prototype_lyon** using [bevy_mod_picking](https://github.com/aevyrie/bevy_mod_picking). I'm new in bevy but I tried debugging and found that in version 0.10...

Hello, I'd like to be able to convert a RegularPolygon into a Polygon, so that I'm able to access the Vector of vertices that make up the shape. In order...

Currently there are no way to use this project to create a gradient color, but it can be useful sometimes. So is it hard to implement it?

Opening this so users have an obvious place to look for this info. `bevy_prototype_lyon` has been updated for Bevy 0.16, but this work hasn't yet been merged and there hasn't...

It seems like this is probably https://bevyengine.org/learn/migration-guides/0-15-to-0-16/#cold-specialization I didn't dig too much deeper after trying out what seemed like the logical fix though. Seems to work.