bevy_prototype_lyon
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Draw 2D shapes in Bevy
I'm using this library to draw debug_shapes. Some of the shapes can't be represented by any of the provided shape types alone. Could they be combined though, it would perfectly...
Typically with sprites in bevy, you can draw on top of other things by using the Z translation as ordering. Shapes drawn with this crate don't seem to respect the...
It's currently very annoying to update `DrawMode` because you need to do something if the enum variant doesn't match your expectations even though you know the variant can only ever...
## What you did I created a very dense path object. This means that the distance between each point is very small, less than a pixel. The x coordinate of...
See https://github.com/bevyengine/bevy/issues/3763#issuecomment-1025022526. I'm not sure if this is actually an issue.
Right now the custom stage used by this plugin is set for after `CoreStage::Update`. For my game, I have to update some lines in `CoreStage::PostUpdate` after transform propagation. This causes...
Hello, I'm wanting to use the `PathBuilder` [example](https://github.com/Nilirad/bevy_prototype_lyon/blob/master/examples/path.rs) but instead of `OrthographicCameraBundle` I would like to use the `UiCameraBundle`. is that possible? I'm hoping to use `PathBuilder` to draw my...
Hey, I get following error when I try to use the latest version `762ff4de1327a9e1f5abade018824e3b1072780c`. And I can't use 0.4 because of Path-Geometry error. Reported on windows 11, rust nightly. ```...
Here is a simple example which demonstrate the problem: ```rust use bevy::prelude::*; use bevy_prototype_lyon::prelude::*; const SHOW_2D: bool = true; const SHOW_3D: bool = true; fn main() { App::new() .insert_resource(Msaa {...
This can be useful for constructing a single `Mesh` to be used across multiple entities without having to duplicate the mesh data in memory.