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Arms: AIM-9X improvements
This issue will be a TO-DO list for planned improvements to the AIM-9X (List originally from #530).
TODO (At some point)
- [x] Fix launch sound (4a985cf96ce1748ab5ee3a53e9712041d35ea96b)
- [x] Add 9X support to into damage code for other assets (NikolaiVChr/OpRedFlag@7f16d2513ad239ceb01d27ea8787b3f932f4a044)
- [ ] Verify that all assets are updated with the new damage code
- [ ] Improve Model
- A high quality model of the AIM-9X can be found here. This can be used as a visual reference if IRL images are unavailable. (Obviously, don't pirate the model)
- [ ] Improve texture (The paintkit is available in the discord server: https://discord.com/channels/379782363061813248/496121096492417025/1108813739253313546)
- [ ] Fix body shape. There is an extended flat piece mounted to the bottom of the 9X. The current model takes a low poly approach and so it appears as if it is part of the missile body itself, but this should be separated to distinguish it as a separate part. See the linked model above for reference.
- [ ] Fix body being bent upwards
- [ ] Check the diameter (has to do with the low-poly body shape mentioned above)
- [ ] Tail proportions are off, exhaust has a significantly different and shrank tail.
- [ ] Tip is too pointy
- [ ] Verify data is accurate
- [ ] Find accurate cooling specs, since the 9X has a new cooling system.
- [ ] Most fields that are estimated or unchanged from the 9M have in-code TODO messages, those should all be checked.
- [ ] Resolve all in-code TODO messages
Also Part of the body is not round. Diameter check Tail proportions off Tip is too pointy
Also
* [ ] Part of the body is not round. * [ ] Diameter check * [ ] Tail proportions off * [ ] Tip is too pointy
Added to the main list 👍
Might be too OP for a block I, fcr-fov perhaps be reduced to +/- 90.