Blender-AC3D
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Export more types of Materials
Right now the 2.80 exporter only really works with Eevee Specular and Principled BSDF.
Expand that support to as many other Material types as possible. (not all types can to satisfactory degree be mapped to AC3D material)
hello, I don't know how to get a better result. EG: glass effect and metallic effect
Is there something wrong?

My blender version is 2.83. Using 2.80 exporter.
here is the MATERIAL result :
AC3Db MATERIAL "DefaultWhite" rgb 1.000 1.000 1.000 amb 0.800 0.800 0.800 emis 0.000 0.000 0.000 spec 0.500 0.500 0.500 shi 64 trans 0.000 MATERIAL "Material.008" rgb 0.155 0.155 0.155 amb 0.155 0.155 0.155 emis 0.000 0.000 0.000 spec 0.500 0.500 0.500 shi 64 trans 0.000 MATERIAL "Material.006" rgb 0.800 0.800 0.800 amb 0.800 0.800 0.800 emis 0.000 0.000 0.000 spec 0.500 0.500 0.500 shi 126 trans 0.000 MATERIAL "Material.001" rgb 0.586 0.586 0.586 amb 0.586 0.586 0.586 emis 0.000 0.000 0.000 spec 0.504 0.504 0.504 shi 111 trans 0.000 MATERIAL "Material.007" rgb 0.119 0.110 0.108 amb 0.119 0.110 0.108 emis 0.000 0.000 0.000 spec 0.500 0.500 0.500 shi 51 trans 0.000 MATERIAL "Material" rgb 0.897 0.043 0.011 amb 0.897 0.043 0.011 emis 0.000 0.000 0.000 spec 0.300 0.300 0.300 shi 94 trans 0.000 MATERIAL "Material.005" rgb 1.000 0.067 0.001 amb 1.000 0.067 0.001 emis 0.000 0.000 0.000 spec 0.300 0.300 0.300 shi 94 trans 0.000 OBJECT world name "Blender_exporter_v3.3__airplane_ex3.ac"
First of all, glass and metallic looks is done with shaders in the program that loads the model. So for example if you use Flightgear apply some shaders to it. Secondly you have forgotten to smooth the geometry, make sure you do that in blender before you export.
Thank you very much!
I applied a shader in FlightGear, and the canopy became glass 😄