Niklas Eicker

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I wouldn't say it's out of scope, but probably quite low priority compared to features like audio streams and clocks.

Does it still happen when you use the label `#Scene0`? Have you tried to reproduce this without bevy_asset_loader?

> It does not, but it's quite the footgun imo Yeah, definitely a bug. Just trying to understand where the issue might be.

I can reproduce the issue with your repository. This is the generated `AssetCollection` impl: ```rust impl AssetCollection for SceneAssets { fn create(world: &mut ::bevy::ecs::world::World) -> Self { let from_world_fields =...

> So you are loading it twice (once untyped in load and once normally in create)? I would've expected it to get the handle in create from the LoadingAssetHandles or...

Yes you are right, this was an oversight on my end in #106. Thanks for the issue, I will adapt the behavior for setting the volume on an instance.

Could you add the rename from `UiSystem::Flex` to `UiSystem::Layout` to the changelog please :slightly_smiling_face:

It failed to save screenshots from running the WASM examples. Is that a common spurious failure?

I had the same issue on Linux and seem to have fixed it by deleting the `package-lock.json` file, removing `node_modules` and running `npm i` again.

Hey @soc, I just checked and yes, both `BaseDirs` and `UserDirs` return `None`. The same goes for `dirs::home_dir()`. I am testing this on a galaxy S10+ if that's of any...