Nikoloz Otiashvili
Nikoloz Otiashvili
Fixed 4 things: 1) Random obstacle generation Previously, every time the game was launched generated obstacles would have the same positions. Adding `math.randomseed(os.time())` before obstacle generation fixed this. Now they...
When issuing the **love-ide:run-love** command, Atom doesn't save every file in the directory, it directly runs the last saved code. I've made a workaround using the **atom-save-all package**, maybe you...
Added simple AABB collision detection. AABB is essential for any game with 2D interaction. Since lume is aimed at gamedev, I think this feature would benefit it and its users,...
```js const comparison = { h1: { tag: "h1", text: "DOMQL -> Mitosis", style: { textAlign: "center" }, }, dropdown, container: { domqlCodeBlock, mitosisCodeBlock, style: { width: "100%", display: "flex",...
```js // This doesn't work. If comparison was just an object, it would work. const comparison = ({ state }) => ({ props: {}, h1: { tag: "h1", text: "DOMQL...
```js export const VirtuaList = { extend: Flex, props: {}, intersectionObserver: { props: { height: 'D2', width: '100%', backgroundColor: 'darkGray', }, on: { init: (el, props) => { setTimeout(() =>...