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[DRG] All jumps in 1 Button, Stardiver feature issue
Is there any chance to add a feature that allows having all jumps in 1 button? 1. Stardiver 2. Dragonfire Dive 3. Spineshatter dive
I'm asking for this since in the Stardiver Feature, Stardiver has a priority over Nastrond and it's much harder to have 3x Nastrond during Life of a Dragon(you have to go for Stardiver 1st to be able to use Nastrond).
Also, having all jumps in a macro doesn't work even with a "Macro is executed without interruptions" feature. There is only time for 1 jump to be made between GCDs and it mostly executes 2 jumps, ruining the rotation.
just add some code like uint[] actions = { SpineshatterDive, DragonfireDive, Stardiver }; return CalcBestAction(actionID, actions.Where(LevelChecked).ToArray());
this will pass the best jump and also level check them like mch has in the chainsaw, drill, and air anchor CalcBestAction section but wiith much less code.