XIVSlothCombo
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[MCH] Lvl 58 Drill on combo breaks without class quests
Drill in the Simple Machinist rotation once you hit level 58 breaks the combo entirely just leaving you stuck at doing nothing other than Reassemble and Drill (which isn't available), if you have not done the class quests (even without the Drill options selected) - this has not been the case for other abilities, they just didn't get added to the combo until they were actually available.
We've been coming up with some ideas to help users get around this, no ETA just yet but this will be something manually addressable in the future.
Thus far we've stayed away from job quest unlocks on the basis that we don't want users to skip them and become detrimental to their party.
Certainly agreed, that would be no good at all.
Some clarification to add to your consideration though: I leveled up on the middle of a dungeon, and of course hadn't done the class quest yet -since I couldn't have-, and could no longer use my single target rotation.
Looking forward to anything y'all come up with, cheers.
That's precisely why we're looking into it! The only other concern is user-awareness and then their ability to open Sloth, tweak their level input and move on while navigating a dungeon, but we're working on it :]
We have something being tested just now, but it's something we won't be releasing until we're happy it makes sense to the users and there's no funky business with it (which just now there is).
It varies from job to job, so we really want to address these problems before we can actually make this a public release feature.
maybe a simple "learned" check can be added to the level checked feature such as public static bool LearnedChecked(uint actionid) => ActionManager.Instance()->GetActionStatus(FFXIVClientStructs.FFXIV.Client.Game.ActionType.Spell, actionid)!=573
maybe a simple "learned" check can be added to the level checked feature such as public static bool LearnedChecked(uint actionid) => ActionManager.Instance()->GetActionStatus(FFXIVClientStructs.FFXIV.Client.Game.ActionType.Spell, actionid)!=573
This would allow people to completely skip job quests and enter duties without unlocking their job actions appropriately, and would likely result in detriment to other users in duties, hence our refusal to allow them to be bypassed. We do, however, intend on adding a “leeway” of sorts in the future to prevent this from occurring and breaking Sloth when leveling up mid-duty.
We do, however, intend on adding a “leeway” of sorts in the future to prevent this from occurring and breaking Sloth when leveling up mid-duty.
Just curious if there was any movement on this