gzdoom_perk-enhanced
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PerK's Smoother Weapon Animations Enhanced
It should be possible to switch weapons while reloading SG/SSG and then switch back with the reload/pump action process resuming right where you left off. This feature can be seen...
Disdain's implementation is more clean code-wise and also 100% bug-free. Note: This will require the Gutamatics library.
This is becoming too problematic and a compatibility nightmare. Replace it with a simple, bespoke A_ZoomFactor-based implementation
Due to quirks with the pistol sprites (because it has actual sprites for the mirrored and non-mirrored version, instead of just being mirrored programmatically), when the player switches the pistol...
This is just a self-note. I'm unsure if I will pull through with these; time will tell if I feel it's worth investing time work into these or not. -...
Leaving this here so that I don't forget https://forum.zdoom.org/viewtopic.php?f=18&t=70950