gzdoom_perk-enhanced icon indicating copy to clipboard operation
gzdoom_perk-enhanced copied to clipboard

PerK's Smoother Weapon Animations Enhanced

Results 9 gzdoom_perk-enhanced issues
Sort by recently updated
recently updated
newest added

It should be possible to switch weapons while reloading SG/SSG and then switch back with the reload/pump action process resuming right where you left off. This feature can be seen...

Disdain's implementation is more clean code-wise and also 100% bug-free. Note: This will require the Gutamatics library.

enhancement

This is becoming too problematic and a compatibility nightmare. Replace it with a simple, bespoke A_ZoomFactor-based implementation

bug

Due to quirks with the pistol sprites (because it has actual sprites for the mirrored and non-mirrored version, instead of just being mirrored programmatically), when the player switches the pistol...

bug

The firing frames need dummy blood overlay frames

bug

This is just a self-note. I'm unsure if I will pull through with these; time will tell if I feel it's worth investing time work into these or not. -...

enhancement

Leaving this here so that I don't forget https://forum.zdoom.org/viewtopic.php?f=18&t=70950

enhancement