Nintendo
Nintendo copied to clipboard
Use Nintendo Controllers with Arduino
Small change that makes my Wavebird controller work. It optimistically tries to read devices other than GameCube keyboard the same as a standard wired GameCube controller.
Hi Nico. This code adds rumble support for a physical controller with connected to the arduino. It's based on: https://sites.google.com/site/consoleprotocols/home/nintendo-joy-bus-documentation https://github.com/DavidPagels/retro-pico-switch/blob/master/src/otherController/n64/N64Controller.cpp
I was looking to just get the control stick x and y and was wondering which bits they were or how I would get them from the rawdata being gathered...
Hey again. I have a weird issue and I'm curious if you could provide any insight on why this is happening. [I converted an old and broken Mayflash 2 port...
Is there a reason, other than [this hardcoded check](https://github.com/NicoHood/Nintendo/blob/master/src/Nintendo.h#L32-L34), that this library wouldn't work with higher clock speeds? Could I run it without issue on, for example, a 72MHz ARM...
A follow up on https://github.com/NicoHood/Nintendo/pull/7 This code is not tested. I have no physical wheel as well. If anyone is interested in integrating this, feel free to leave a comment....
Changes for adding support for Gamecube Steering Wheel. Force-feedback not implemented yet (it works by manipulating the second and third commands from the read function, see here: https://forums.dolphin-emu.org/Thread-anybody-own-a-logitech-speed-force-racing-wheel-for-gamecube?pid=232321#pid232321 for details)....
I currently use a B0XX-style controller running this backend, and as the title of this post suggests I don't get any inputs read in MarioKart Wii as a gamecube controller...
As the title says, I would like to know if it's possible for this library to be ported to Teensy boards. Specifically the Teensy LC.