MPVSharp
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Allow setting method for GetProcAddress
While creating Avalonia example, SetupGL
was causing problems, but copy-pasting the code only changing it to use Avalonia's gl.GetProcAddress
made things work. I will add GetProcAddressFn
to RenderContext
to allow setting the method before calling SetupGL
.
EDIT: ~~Huh, don't know what I was doing wrong before, but I made it work in Avalonia without setting GetProcAddressFn
. Anyway, can be useful for some edge cases I think (GLXGetProcAddress?).~~ Actually it's needed on Windows