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are you try when you input an orthographic projection

Open FarawayRay opened this issue 5 years ago • 1 comments

Currently the drawing is tied directly to the input projection matrix. If you input an orthographic projection then often the widget drawing is tiny. are you try when you input an orthographic projection?Whether it works properly

FarawayRay avatar Apr 29 '19 09:04 FarawayRay

hi, i get some problem First, I'm going to zoom in on the X-axis And then it rotate around the z-axis The model is distorted I found m_pMatrix was a matter of calculation, are you some idea mt.RotationAxis(m_Axis,m_Ng2); mt.Multiply(m_InvOrigScale); mt.Multiply(m_svgMatrix); mt2 = m_OrigScale; mt2.Multiply(mt); *m_pMatrix=mt2;

FarawayRay avatar May 14 '19 06:05 FarawayRay