ofxFBX
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FBX SDK addon for OpenFrameworks
There is an issue in getting the same quaternion/euler rotations from the character file made in Blender. This project is taking quaternion data from a motion capture suit (Gyroscopes) and...
Unless i missed, i don't see anything to control blend shapes?
sorry,i'm not too sure is this supported by FBX sdk or not,would be nice to have this cheers
Hi, In my scene, I have a human fbx model, which have multi animations: "idle" and "mouse open", and "idle" run looped, "mouse open" duration controlled by my program logic,...