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A mod building tool for The Legend of Zelda: Breath of the Wild

Results 12 Hyrule-Builder issues
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Specifying a path via `--output` when using the `build` command seems to have no effect -- the tool always builds into the default output directory. This occurs in both the...

If I unbuild a SARC with the `unbuild_sarc` command it leaves behind a `.slash` file for the empty sub directory in `gamedata.ssarc`, and a `.align` file for something else. However,...

Hey, it's me again. So I'm trying to rebuild a bunch of actors and I'm having it freeze on "Building AAMP and BYML files...". If I try and close the...

Adds the AAMP detection for files in the physics folder so they can be unbuilt to yaml like the rest of them.

Implements #2 Closes #2 Note that this relies on https://github.com/krenyy/botw_havok/pull/2 being pulled in and a release made for. Also, I apologize for the messy diff. `black` auto-formatted the entire thing...

With botw_havok, we can now convert `.hkx` files to/from binary formats. Suggest adding support to hyrule_builder, so that most havok data can also be converted/ported between game formats.

Bumps [crossbeam-utils](https://github.com/crossbeam-rs/crossbeam) from 0.8.5 to 0.8.11. Release notes Sourced from crossbeam-utils's releases. crossbeam-utils 0.8.11 Bump the minimum supported Rust version to 1.38. (#877) crossbeam-utils 0.8.10 Fix unsoundness of AtomicCell on...

dependencies

Bumps [regex](https://github.com/rust-lang/regex) from 1.5.4 to 1.6.0. Changelog Sourced from regex's changelog. 1.6.0 (2022-07-05) This release principally includes an upgrade to Unicode 14. New features: [FEATURE #832](rust-lang/regex#832): Clarify that Captures::len includes...

dependencies

For mod creators that utilize the options feature of BCML/UKMM, it would be convenient if Hyrule Builder handled the `options` directory as a group of "sub-projects". More specifically, if Hyrule...

Files used for map collision and navmesh found in the **content/Physics/StaticCompound/MainField** and **content/NavMesh/MainField** folders are ignored when building or unbuilding projects.