NianoTT

Results 38 comments of NianoTT

> Does this occur when running a project from two different editor instances on your own machine? Happens with 1 or 2 instances. However, I just noticed it only happens...

Also changing the port, like suggested above, does not fix it - debugger gives "Connection taken" and does not work, neither on further Android deploys nor any other ones, so...

> > so after one custom build Android deploy the debugger is gone unless you restart the pc. > > As a workaround, you can probably kill the debugger process...

Killing adb doesn't free it up, andd I can't find any process that might be related to it...

Another workaround I found: right after the first deploy to android, change the remote debug port in editor setting to be something different then current port and current port+1 (so...

> I've changed the debug port to 7000 in Editor>Settings>Debug and now it's working fine. You mean Editor->Settings->Language Server? As changing this actually "fixes" it for good, without having to...

It's `product_details_query_completed` and `product_details_query_error` now Look here: [bf09bf2](https://github.com/godotengine/godot-google-play-billing/commit/bf09bf29bf5fa973d72ac2743a9ce8205dd9e0fa) for changenotes.

Master + #52 (which is the latest, supported version) is Godot 4 compatible without changes (and matches the docs unlike 2.0-rc1) - also uses a newer Billing API so it's...

Did you setup the IAP in the Play Console, and is it "active" there?

No, thats not something you have to do. But I'm wondering, are you trying with an export from the editor? For IAP to work, you need to install it from...