NiLSPACE

Results 63 comments of NiLSPACE
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Yes, but there it returns false which causes `cAuthenticator` to see it as a player that failed to authenticate: https://github.com/cuberite/cuberite/blob/1d72306bae40c38a8a684cc412b0478fb0920d63/src/Protocol/Authenticator.cpp#L163-L166

It might be useful to export some of these constants to the Lua api as well. Especially since the max and min chunk height was changed in 1.17. If plugins...

I don't have that character on my keyboard though.

As long as the Windows version uses its own compiled version of Lua we can't really use LuaRocks.

Oh, I didn't know that. I did try to use libraries from my Lua path, but it didn't work. I'll try again later today/tomorrow as it was a long time...

I've tried it, but I get this error: ``` [14:27:21] Line :1: module 'zip' not found:-58:\Projects\cuberite 2016-08-23\Server\lua\zip.lua' no file 'D:-58:\Projects\cuberite 2016-08-23\Server\zip.lua' no file 'D:-58:\Program Files (x86)\Lua\5.1\lua\zip.luac' no file 'Plugins/Executor/zip.lua' no...

Yes, after that it works. Is there a way to change the path and cpath automatically? Otherwise we'd first have to check if the operation system is Linux or Windows...

How is the jail done then? Does it check the INI file when the player moves or when the player joins? If it checks it when the player moves, then...

Yes, SQL would be better, but it's still better to save if someone is jailed in memory.

This is a known bug. It happens with all the block entities(Furnaces, signs, chests etc). It's not something WorldEdit can fix. It is simply because MCServer doesn't support BlockEntities being...