Cody Casterline
Cody Casterline
The current implementation of Deno Embedder creates a `dir.ts` file which imports all files for an embed directory. This means that if you have a large set of embeds, you...
ESBuild was easy to set up as a plugin, but it currently has a bug/limitation that re-exports (which are [a recommended pattern][1] in Deno `deps.ts` files) [aren't properly removed by...
Right now I just point to the sample repo. While it *does* have a lot of comments to help guide users, a proper README guiding through setup would be better....
As part of a build, it would be nice to be able to re-generate embedded files to make sure they're the most up-to-date versions. (that is: *without* starting up "dev...
See: https://docs.github.com/en/repositories/working-with-files/managing-files/customizing-how-changed-files-appear-on-github
This is a feature I requested and used in rust-embed: https://github.com/pyrossh/rust-embed/issues/140 Would be nice to have it here too. - [ ] Update the generator to save LastModified - [...
``` > deno --version deno 1.45.2 (release, x86_64-pc-windows-msvc) v8 12.7.224.12 typescript 5.5.2 ``` I found a case where no name seems to be created for a local member. I was...
I'd love to use this to bundle resources that may include Deno code *and* non-JS code (like CSS/SCSS files). But adding the plugin to my ESBuild configuration breaks if there...
I was surprised to find that one of the blog posts [provided docs][1] for the `CreateSnapshotOptions` instead of just linking to its Rustdoc. That's because the type itself [didn't have...
Saw an issue today when running in dev mode: * Saved a .ts file with invalid syntax. * ESBuild failed to bundle the files. * embedder.ts crashed. * But the...