Newbyte

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Oh, hold on: https://github.com/flathub/flatpak-external-data-checker#git-checker There's a tag checker. Should work perfectly for this, provided you stick to the current tagging pattern. It can always be updated though should you want...

I was working on a Flatpak for OpenGothic, but I wanted to do it "properly" with sandboxing and got stuck on integrating the glib main loop into the codebase. I...

My idea was to just show a file picker dialogue with a title saying something like "Select the Gothic game directory" when the user clicks on the desktop icon, and...

Hi people! I've picked this back up and I now have a working setup where the OpenGothic Flatpak uses desktop portals to access the game files through a GUI file...

I just assumed it didn't. Let me test.

OpenGothic segfaults if you deny access to the X11 socket and allow access to the Wayland one instead. However, the "launcher" can actually use Wayland if the portal implementation supports...

I discovered an issue. Attempting to save the game causes it to crash. I'm guessing that OpenGothic is trying to save to some path that Flatpak has marked as readonly...

> Can you please provide a pressure-vessel log? Here you can find the instructions on how to obtain it https://github.com/ValveSoftware/steam-runtime/blob/master/doc/reporting-steamlinuxruntime-bugs.md#essential-information Oops, yeah, I actually produced one and forgot to attach...

It does launch now! Some issues though: - Game doesn't exit when the in-game quit button is pressed (but exiting it via my window manager works fine) - There's no...

System info: https://gist.github.com/Newbytee/70581067dd99a81e7f149b449064e510 Log: [slr-app234650-t20210310T163600.log](https://github.com/ValveSoftware/steam-runtime/files/6117023/slr-app234650-t20210310T163600.log) Log was gathered like this: Game launched, and after reaching the main menu the in-game quit sequence (i.e. quit and then confirm) was done thrice...