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A Good Garry's Mod Prop Hunt

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Makes the map unplayable, the map works fine with other gamemodes. Map in question: https://steamcommunity.com/sharedfiles/filedetails/?id=177889282

This is game-breaking as you can't see anymore. Happens for example with `laundry_dryer002` on `ph_motel_blacke_v3` or `VendingMachineSoda01a` on `ph_office`. This affects both first and third person.

Is useful for testing the gamemode. Fixes #100.

Would be useful for testing the gamemode.

Changes made to address the issue: Line 225: sTarget:Team() -> ply.Team() Line 264: ( sNick ) -> ( 'sNick' ) Line 270: surface.DrawText( sNick ) -> if( ply:Team() == TEAM_HUNTERS...

I looked at the taunt files, and most of them are in stereo. I even tried to make all of them mono, but to no avail. They just play across...

When the round ends, and you will be switched from **Hunter** to **Prop**, press **F2** between round switching (at the right time) and select **Spectator** mode. Now you are a...

bug

At the moment there is an integrated version of gmod-mapvote with fixed parameters. It would be nice if it is possible to decouple the voting to allow own voting scripts...

enhancement

any ideas? suggestions?

enhancement
GUI