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Potion of booze interaction

Open jb4415 opened this issue 3 years ago • 1 comments

I think that a fun game mechanic would be if you threw a potion of booze at certain monster types, that monster will catch the potion and immediately quaff the potion suffering the normal effects of quaffing. But then for that monster if they were hostile, a chance they become peaceful or tame, or a peaceful monster a chance it becomes tame. Subsequent potions thrown at the same monster would have a greater chance of taming that monster especially if they were still under the effect. A monster tamed in this way would need to be provided with more booze to remain tame.

Chatting to a monster interacted with in this way could result in the monster commenting about his drinking buddy.

Suggested monster types who would respond to this: dwarves Humans Soldiers (Not zombies)

Potential additional interactions: Throwing a potion of booze at the guard who finds you in a vault would result in the guard entering the vault with you to consume the beverage who would return to duty to let you out after the effect wears off, but he wouldnt let you leave the vault and would become angry with you if you try to exit the vault while he is with you.

Minetown watch could get angry with you if they see you consuming booze (or throwing it at monsters to tame) "Hey no drinking in this area!"

jb4415 avatar Nov 19 '22 23:11 jb4415

That's a nice idea, but I think it needs more elaboration.

  • Soldiers typically approach you with a weapon in one hand and a shield in another. What would they catch the potion with?
    • Maybe the game should track the potions of booze that you have put on the ground (just like tracking the treats for the purposes of apport training).
  • Giving your drinking buddy a cursed potion should make him angry.

Here's a few additional interaction ideas:

  • A drinking buddy that's sufficiently intoxicated would accept any potions, even harmful ones such as acid or paralysis.
    • Dealing damage in this way should give an alignment penalty for lawful characters.
  • All mercenaries that can be bribed should be accepting booze.
    • If the pacifying effect fails, the mercenary may comment on that ("Listen, I hate having to fight you, but I must follow my orders.")
    • Higher rank soldiers should have a chance of refusing the booze or ignoring it when placed on the ground.
  • Dwarves, being notorious drinkers, should have a greater chance to be pacified.
    • If the dwarf is already drunk, additional booze should have a chance to drive him mad. This would cause him to behave as if under conflict (this is a reference to Dwarf Fortress).

odisseus avatar Feb 15 '23 23:02 odisseus