pomelo-cn
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The Chinese issues for pomelo.
服务器:pomelo 客户端:libpomelo 通信的时候,服务端传输的数值是10.55,pomelo服务器在发送数据的时候在pro.send这边做了一个日志logger.debug的send message reqId这个输出也是对应10.55.但是在客户端接收的时候却是变成10.550000000000001这个数值,请问有人碰到类似情况么?求指教
[2014-02-21 21:41:18.585] [ERROR] process - [31m142: [spidertimer] [1132] [39muncaughtException in server spidertimer-server-1(1132) {},TypeError: Cannot read property 'length' of undefined at flushPending (/var/www/game/game-server/node_modules/pomelo/node_modules/pomelo-rpc/lib/rpc-client/mailstation.js:367:14) at /var/www/game/game-server/node_modules/pomelo/node_modules/pomelo-rpc/lib/rpc-client/mailstation.js:344:5 at Object.exp.invokeCallback (/var/www/game/game-server/node_modules/pomelo/node_modules/pomelo-rpc/lib/util/utils.js:5:8) at SocketNamespace. (/var/www/game/game-server/node_modules/pomelo/node_modules/pomelo-rpc/lib/rpc-client/mailboxes/ws-mailbox.js:62:11)...
pomelo团队: 你们 好 请问pomelo中,每个玩家的内存放哪里比较合适呢?看了lordofpomelo的demo,是放在area服务器的,不过我们游戏没有场景的概念,玩家信息相对是比较独立的,请问内存数据放哪里比较合适呢?求各位大神指教。
请教用pomelo做一个服务端,非MMO类的,数据从数据库放到内存中要放到哪里比较合适,看了lordofpomelo的源码,是放在scene里,不过这个是MMO类,需要互相看到等交互,如果非MMO类游戏不需要互相看到的把所有玩家信息都放在scene会导致scene占用很大内存,而且查询的时候还需要去查找一次,比较浪费性能,请问有没有比较好的解决方案?
libpomelo直接提供了脚本,但是同样的命令,在libpomelo2似乎不起作用?
ExceptionEngineException:Attempting to JIT compile method'(wrapper managed-to-native) System.Threading.Interlocked:CompareExchange : SocketIOClient.add_Opened(System.EventHandler value))' while running with --aot-only. 在网上查了下所有在ios上运行的代码都是aot编译,也就是静态编译,代码中对代理的赋值的时候会抛出这个异常,不知道什么原因,
[ERROR] pomelo-admin - [/home/majid/Projects/Khanelo/game-server/node_modules/pomelo/node_modules/pomelo-admin/lib/monitorAgent.js] server "gate-server-1" "gate" register master failed ``` "gate": [{ "id": "gate-server-1", "host": "127.0.0.1", "clientPort": 2112, "frontend": true }] ``` Because my clients initially connect via the...
[2014-05-24 18:10:12.968] [INFO] pomelo - [/home/galaxy/workspace_server/ZBMIDServerSolution/game-server/node_modules/pomelo/lib/application.js] application inited: "master-server-1" Error: /home/galaxy/workspace_server/ZBMIDServerSolution/game-server/node_modules/pomelo/node_modules/pomelo-admin/node_modules/ndump/build/Release/ndump.node: invalid ELF header at Module.load (module.js:356:32) at Function.Module._load (module.js:312:12) at Module.require (module.js:364:17) at require (module.js:380:17) at Object. (/home/galaxy/workspace_server/ZBMIDServerSolution/game-server/node_modules/pomelo/node_modules/pomelo-admin/node_modules/ndump/include.js:3:14) at...
如题,把libpomelo直接放到jni目录,然后直接ndk-build,说找不到jasson与uv的依赖库。如何处理?
今天把pomolo在IOS环境的库导入到工程,发现POMELO提供的版本库是ARC的,但是我的工程是MRC的,用Analyze分析引用计数器,好多问题。请问POMELO项目组,有没有MRC版本的IOS客户端库?