godot_oculus_quest_toolkit
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Labels not properly resizing
Labels aren't properly resizing, as seen in this image
Does it resize correctly when you start the application? Did you set the text on the property of OQ_UILabel directly. If not that could be the issue.
Does it resize correctly when you start the application? Did you set the text on the property of OQ_UILabel directly. If not that could be the issue.
Sorry for the late reply as apparently I don't get notifications. It didn't resize when I started it. I did set the text directly.
Not sure exactly from your screenshot what is happening; There is a text property directly on OQ_UILabel; entering text in there will call the auto-resize (even directly in the editor): this is my test here: