NEMO
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Enable 64k Hairstyles
Using 2013-08-07. Hairstyles are summoning weird palette numbers. Tested on hairstyle #91 calling the palette ¸Ó¸®2_³²_x.pal, as if it was the hairstyle #2.
It's somewhat same using 2012-04-10RE.
On hair styles above 99 it starts to act weirder and weirder. For instance, it can summon hair 101 with color 0 just fine:
But try changing hcolor, and it'll either crash, or give out errors like this:
Same issue as #12 , was never verified. This ticket has better proof of issue.
Also confirming that most hairstyles call palette of hairstyle 2 from client, tested on palettes 50,59,66,69,71 and 72. Male char if that matters. ETA: Also tested on styles 78,81,91,92,95 for Female, same thing.
i see the issue, it looks like there is one more lookup that got missed out (well mostly because it was only when selecting palettes :smile: )
That's awesome news to hear. Thank you <3
Fixed the bug in upgrade_3p0 branch. will be merged to master soon.
Thank you for your awesome work, it's really appreciated.
ETA: I just checked it from the branch, and it works awesomely for hairstyles, it seems. But now it gives me this weird errors for the headgears:
Client is 20120410RE.
ETA#2: I edited out this line from the patch: "\xBE\xC7\xBC\xBC\xBB\xE7\xB8\xAE%s%s%s.%s", //Unknown2 but depends on hairstyle number And offset changes it did after, and now it works for both hairstyles and headgears. But needs more checking to be sure. Hope this helps.
ok thanks for that
I get "Enable 64k Hairstyle : Failed in Step 4.1 - 0 : CALL missing after reference" when trying to select this patch, on v3.0 (2016-06-28), 2015-05-13aRagexe