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A small, dependency-free node editor for dear imgui

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This adds supports for zooming. The biggest change is that it makes everything between BeginNodeEditor() and EndNodeEditor() to work in grid space coordinates. This simplifies things a lot, since otherwise...

Are Links supposed to be able to go from Out -> In Attrs. on the same node? It doesn't seem to be drawing for me, but looking at the source...

Hi i have a question if i want to drag and a texture into the node editor and create an node for it (like unreal engine's material editor) where should...

I've followed the brief tour for ImNodes and tried to get the node links showing up but no matter what I do nothing works. I've tried debugging the code as...

Crash happens if push consecutive 'x' key Reproduction steps with links. 1. create multiple nodes. 2. connect the links between the nodes 3. select a link 4. push 'x' button...

It seems as if ImGui::TreeNode and ImGui::CollapsingHeader has the same issue as ImGui::Seperator

### Info ImGui backend: https://github.com/ocornut/imgui/blob/docking/examples/example_apple_opengl2/main.mm ImGui branch: `docking` ImNodes example: https://github.com/Nelarius/imnodes/blob/master/example/hello.cpp ### Issue I am not able to pan around the graph. Have tried left / right click and pressing...

bug

Just wanting to add issue templates if you are okay with it. P.S. I love the library and appreciate the work you put into it

Hello, First thanks for your cool ImGui extension ! I was playing with multiple contexts and realized that the functions loading a custom context (`LoadEditorStateFromIniFile()` and `LoadEditorStateFromIniString()`) were also using...

enhancement

This is probably an unintended consequence of `ImNodesAttributeFlags_EnableLinkCreationOnSnap` implementation. I think it should not report a new link in `IsLinkCreated` if the input pin is already connected.