NegInfinity

Results 50 comments of NegInfinity

This is not a bug report... There's no equation. Unity has X axis pointing right, Z axis pointing forward, Y axis pointing up. And by default uses one meter unit...

@DiabloFox The numbers you posted are completely correct. X: -26.318; Y:-12.544;Z:67.172 turns respectively into Y:-2631.8;Z:-1254.4;X:6717.2. Scale does not change, and... yaw pitch roll are not meant to match euler angles,...

@DiabloFox That's true only if you're dealing with direction. With position, you'll have to multiply it by 100 (because unreal uses centimeter scale). See UnrealUtilities.cpp , functions called "unityPosToUe" and...

@DiabloFox As I said before, the plugin does not attempt to convert rotation directly and instead extracts unity object matrix, splits it into basis vectors and then reassembles it on...

> Does this plugin supports export particlesystem from unity to UE4? It does not, but this is something I'm planning to try to do eventually. Transferring prefabs is higher priority...

Hi. It looks like you hit a bug. I need a test data that causes that error, preferably something that is not copyrighted. If you could either send me the...

Hi. Sorry for slow reply. I've imported the project and the scene seemingly imports without problem, along with terrain. However, due to the way terrain import works, when you import...

Hi. Which operating system and which version of unity are you using? Are there any errors in unity console when you add exporter scripts to your project?

Hi. Apologies for a very slow response, there were issues on my end. It is possible theoretically, but I won't be implementing it, as there are existing packages on unity...

@foxtrotfoodie Could you provide test data for me to investigate it? At least exported scene. The data could be sent to email from the readme.