NegInfinity

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Hi. Would you be willing to share the sample scene so I can take a look at it? You could send it to neginfinity000 (at) gmail.com or post a link...

Hi, @JanusVV Thanks for the report. 1. Which operating system and which unity version are you using? 2. Would you be willing to share the scene or package, or at...

> Main issue with that is construction can't just check mutations, yeah. > > Now, hackery with a spawned item dependent on the mutation seems less than ideal, but using...

Hi. Apologies for the late reply. Your file/link requires access permissions. Please either gran permissions, or upload it somewhere where I can access it. (dropbox, mega, etc)

@ericblade Thanks for the report and sorry for the late reply. It seems the mesh in question has no UV coordinates, and the engine expects it to be present. I'll...

@ericblade I pushed a [simple fix](https://github.com/NegInfinity/ProjectExodus/commit/e33fd206de1187a0a0726fee9705ceede18ace64) for the crash, right now, Pull from master see if it works for you. I was able to load your test data into the...

@ericblade Additionally, when running into problems with this plugin, do report them here. I'm currently maintaining the plugin, so I'll be responding to the bug reports and the like.

@genemiller This appears to be a different problem. I've created an issue for it. Thanks for the data files, be aware, however, that they're public.

Related: ``` Assets\ExodusExport\Scripts\Editor\Exporter\ExportUtility.cs(31,15): warning CS0618: 'PrefabUtility.FindPrefabRoot(GameObject)' is obsolete: 'Use GetOutermostPrefabInstanceRoot if source is a Prefab instance or source.transform.root.gameObject if source is a Prefab Asset object.' Assets\ExodusExport\Scripts\Editor\Exporter\ExportUtility.cs(36,19): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is...

@genemiller , I do not have access to a Mac OS computer, but there was an update a short while ago, could you recheck if it changes the situation on...