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A general purpose SS13/Baystation12 fork.

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#### Description of issue On load, the Liberia goes through the rigmarole of detecting and logging its own shuttle as an overmap contact. #### Difference between expected and actual behavior...

bug

#### Description of issue When you receive a lot of brute damage, a red overlay forms around your screen. Similarly, receiving too much oxygen damage causes your screen to become...

bug
needs refactor/rewrite

#### Description of issue If shrapnel hits an un-anchored movable object like a girder, it will move it one tile and then stay there permanently stuck in a thrown state....

bug

#### Description of issue If you buy TEG from cargo it wont work until you call Initialize() #### Difference between expected and actual behavior It should work without calling procs...

bug

#### Description of issue Brute damage to a neo-avian will lock them in an unending hell of 'the pain is to severe for you to keep going on', but your...

bug
dev

#### Description of issue For some reasons getting a mild infection sends your body temp all the way into the high 60c (~141 F). It reached 70c after a while....

needs refactor/rewrite

## Description of changes Fixes some Shaded Hills/fantasy modpack issues discovered in testing on May 22, 2024. ## Why and what will this PR improve Fixes a few issues that...

ready for review

DNM, opening for CI. Depends on #3948.

do not merge
has dependencies
work in progress

#### Description of issue Clothing items with storage, like labcoats, cannot be picked up off the ground and must be dragged into your hand. #### Difference between expected and actual...

bug
refactor artifact

## Description of changes Fixes browser issues with the BYOND 516 alpha. Does not include any optimizations like the use of `alist()` or anything. ## Why and what will this...

do not merge
delay merge until dev staged