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A general purpose SS13/Baystation12 fork.

Results 90 Nebula issues
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#### Description of issue Credstick in backpack shows up on the HUD even with the storage item closed, on spawn: ![image](https://github.com/NebulaSS13/Nebula/assets/2468979/55ba7956-852f-4f3d-9e1d-4b49a8d323d6) Opening and closing the backpack does hide it as...

bug

#### Description of issue Observed during test play. `ADMIN LOG: EVENT has forced open an emergency shutter.` #### Length of time in which bug has been known to occur Unknown....

bug

#### Description of issue `/datum/client_color/oversaturated` (applied when the druggy status is on a human mob) causes the game to become dark red. When color_matrix_saturation() is replaced with the previous colour...

bug
refactor artifact

#### Description of issue The internal air supply of the sealed mech chassis does not support life. #### Difference between expected and actual behavior When you use the sealed mech...

bug

#### Description of issue flashlight does not work in space its turned on: ![изображение](https://user-images.githubusercontent.com/29740451/133020279-1d3f2a07-bb9c-466d-8cf9-7ae73baf1e98.png) #### Difference between expected and actual behavior flashlight should make light #### Steps to reproduce 1)...

bug

#### Description of issue ![image](https://user-images.githubusercontent.com/110272328/213939227-dcc3d711-6e72-4e51-aa17-1627744f7386.png) There are artifacts on corner windows sometimes. #### Difference between expected and actual behavior Those artifacts shouldn't be there. #### Steps to reproduce Look at...

bug

#### Description of issue Depending on the materials, some swords for instance, cause blunt damage instead of edge damage. Its because of some of the materials change that disable the...

bug

#### Description of issue Helm consoles show contacts that aren't visible + have not been contacted before. #### Difference between expected and actual behavior Only visible contacts or previously-seen contacts...

bug

#### Description of issue See title. #### Difference between expected and actual behavior Space turfs only generate/apply ambient light when they are bordering a dynamically lit turf, as otherwise you...

bug

#### Description of issue Tradeship has no antag waypoints mapped for things like the heist ferry. #### Difference between expected and actual behavior Antags should be able to leave their...

mapping issue