Nebula
Nebula copied to clipboard
A general purpose SS13/Baystation12 fork.
DNM WIP opening for diff, will probably split the systems out into several PRs. ## Description of changes - Adds a category system to limbs and uses it for a...
## Description of changes Removes `slot_tie`, replacing it with the clothing fallback slot. ## TODO - [ ] Make sure loadout and equip equip try to equip as accessories appropriately....
## Description of changes - Implements dresses, shirts, skirts, jumpsuits and several other types as their own subtypes of clothing instead of sitting under uniforms. - Splits a lot of...
## Description of changes - Converts all natural turfs to use `/decl/flooring`. - Moves as much as possible from `/turf/floor/natural` to `/turf/floor` and `/decl/flooring`. ## Why and what will this...
## Description of changes - Unified `damtype` and `damage_type` as `atom_damage_type`.` - Unified `take_damage()` overrides/params/param order in a single signature on `/atom`. - Renames non-atom take_damage() procs to use distinct...
#### Description of issue No tool material other than diamond is capable of mining diamonds, because the material check means it needs a material with at least a hardness of...
## Description of changes - Converts build mode click interactions to use decl handlers. - Removes the ladder build mode as ladders no longer function point to point. - Merges...
## Description of changes - Adds a verb and handlers for writing the entire codex out as HTML at runtime. Opening this so I don't forget it exists. Still needs...
#### Description of issue Facial hair can render on the mob with the wrong colour even if cleared/reset. #### Difference between expected and actual behavior Facial hair should match your...
## Description of changes Shuttles can now rotate when landing, in order to align their landmark with their landing site's landmark. This is optional and controlled by the destination landmark....