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Singularity engine issues.

Open MistakeNot4892 opened this issue 4 years ago • 1 comments

Quick list of problems experienced trying to map in a working singularity engine on the new ministation:

  • The singularity will cheerfully move up and down to exit a stable containment field. This makes it literally impossible to contain a singularity on a multiz map without a cylindrical set of containment fields and emitters to power them.
  • The field shocks you even when not visible or when several squares away. It made it almost impossible to set the shield up without getting blasted into a wall.
  • ~~The shield doesn't seem to do much damage at all (possibly due to the Siemen's coefficient of the engineering hardsuit).~~
  • ~~I can't confirm the last note properly, but I think a 7x7 space can't contain a singularity, it seemed to expand to stage 3 and eat the shield pylons.~~ It seems to be EMPing the pylons.

MistakeNot4892 avatar Sep 10 '20 12:09 MistakeNot4892

Needs retesting post singulo rewrite.

MistakeNot4892 avatar Jun 18 '23 13:06 MistakeNot4892

Fixed according to reports.

MistakeNot4892 avatar May 04 '24 23:05 MistakeNot4892